Raw data will also be saved in "staticmesh.raw" & "skeletalmesh.raw" folders for later use in map extraction. If asset file contains static or skeletal mesh, in will be exported to ASCII. After that you can convert them to the format you like. If asset file contains a texture, in will be exported to "textures" subfolder in Directx10 DDS format. To convert one asset, drop asset file onto the tool, or run the tool from command line with asset filename as parameter. You can use the tool to convert individual assets, or all assets in a folder.ฤก.
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